Elite traits
3.5% of monsters spawn as elites. Every elite rolls one trait, two from level 18. The trait names lead its name, and its aura takes the first trait's colour.
Regenerating
Closes its wounds over time.
- heals 2% of its health each second
- ×1.25 XP and rare-find chance
From monster level 1.
Shielded
Shrugs off a third of all damage.
- +3 defence
- takes 30% less damage
- ×1.25 XP and rare-find chance
From monster level 1.
Thorny
Hurts whoever hits it.
- 15% of the damage you deal comes back to you
- ×1.25 XP and rare-find chance
From monster level 6.
Vampiric
Heals itself with every hit.
- heals 40% of the damage it deals
- ×1.25 XP and rare-find chance
From monster level 8.
Frenzied
Hits much harder.
- ×1.3 attack
- ×1.25 XP and rare-find chance
From monster level 10.
Swift
Moves and strikes quickly.
- attacks 25% faster
- moves 40% faster
- ×1.25 XP and rare-find chance
From monster level 10.
Explosive
Bursts when it dies. Step away!
- explodes for ×2 its attack when it dies; step away
- ×1.35 XP and rare-find chance
From monster level 12.
Colossal
Huge, with twice the health.
- ×2 health
- moves 20% slower
- ×1.5 XP and rare-find chance
From monster level 14.
Elites in general
On top of their traits, elites have ×2.5 health, ×1.35 attack and +3 defence. They give ×3 XP and drop loot twice, with ×3 chances of rare finds. They also drop clue scrolls ×6 as often. The monster's danger colour counts one band higher for each trait.