Elite traits

3.5% of monsters spawn as elites. Every elite rolls one trait, two from level 18. The trait names lead its name, and its aura takes the first trait's colour.

Regenerating

Closes its wounds over time.

  • heals 2% of its health each second
  • ×1.25 XP and rare-find chance

From monster level 1.

Shielded

Shrugs off a third of all damage.

  • +3 defence
  • takes 30% less damage
  • ×1.25 XP and rare-find chance

From monster level 1.

Thorny

Hurts whoever hits it.

  • 15% of the damage you deal comes back to you
  • ×1.25 XP and rare-find chance

From monster level 6.

Vampiric

Heals itself with every hit.

  • heals 40% of the damage it deals
  • ×1.25 XP and rare-find chance

From monster level 8.

Frenzied

Hits much harder.

  • ×1.3 attack
  • ×1.25 XP and rare-find chance

From monster level 10.

Swift

Moves and strikes quickly.

  • attacks 25% faster
  • moves 40% faster
  • ×1.25 XP and rare-find chance

From monster level 10.

Explosive

Bursts when it dies. Step away!

  • explodes for ×2 its attack when it dies; step away
  • ×1.35 XP and rare-find chance

From monster level 12.

Colossal

Huge, with twice the health.

  • ×2 health
  • moves 20% slower
  • ×1.5 XP and rare-find chance

From monster level 14.

Elites in general

On top of their traits, elites have ×2.5 health, ×1.35 attack and +3 defence. They give ×3 XP and drop loot twice, with ×3 chances of rare finds. They also drop clue scrolls ×6 as often. The monster's danger colour counts one band higher for each trait.