Game mechanics

The numbers behind the game, straight from its balance settings.

Time and combat

  • The world runs on a fixed tick of 0.1 seconds. Attacks, abilities and statuses are timed in ticks.
  • Base hit chance: 80%, adjusted by your skill against the target's defence.
  • Unarmed: power 1, one hit every 2s.
  • You lose your target if it gets more than 12 tiles away. Walking keeps your target, so you can step back and keep shooting (kiting).
  • HP regenerates by 1 every 3s; mana by 1 every 1s.
  • Towns are safe: nothing can attack you inside the walls, and you can't attack either.

Danger colours

Compare a monster's level with your combat level:

combat level = level × weight + primary skill × weight + Defence × weight.

  • Easy: well below you
  • Suitable: about your level
  • Dangerous: a few levels above
  • Deadly: run

Rarity

RarityChance per gear dropStatsSells for
Fine12%+12% (at least +1)×1.8
Rare3.5%+25% (at least +2)×3.2
Epic0.7%+40% (at least +3)×6
Legendaryboss uniques onlyunique—

Multiplied by your rare find bonuses: Fortune mastery, the bestiary's third milestone, and ×3 from elites. A boss's first kill guarantees at least a Rare.

Elites and streaks

  • 3.5% of monsters spawn as elites (never bosses): ×2.5 HP, ×1.35 attack, +3 defence, ×3 XP and two loot rolls.
  • Kill streak: kills within 8 seconds of each other add +2% XP each, up to +20%.

Death

When you are defeated you lose 10% of the GP you carry (banked gold is safe) and 15% of your XP towards the next level. You never lose a level, and you wake at the nearest shrine or temple with full health.

Bestiary milestones

RankKillsBoss killsBonus against that creature
Novice501+3% damage
Hunter2505+4% damage taken
Veteran75015+15% rare chance
Expert2,00040+8% xp
Slayer5,000100+7% damage

Trading

Each Trading level makes prices 0.2% better, up to 20% with Haggler mastery. You get 0.25 Trading XP per GP traded. Board tasks can be rerolled for 100 GP.