Game mechanics
The numbers behind the game, straight from its balance settings.
Time and combat
- The world runs on a fixed tick of 0.1 seconds. Attacks, abilities and statuses are timed in ticks.
- Base hit chance: 80%, adjusted by your skill against the target's defence.
- Unarmed: power 1, one hit every 2s.
- You lose your target if it gets more than 12 tiles away. Walking keeps your target, so you can step back and keep shooting (kiting).
- HP regenerates by 1 every 3s; mana by 1 every 1s.
- Towns are safe: nothing can attack you inside the walls, and you can't attack either.
Danger colours
Compare a monster's level with your combat level:
combat level = level × weight + primary skill × weight + Defence × weight.
- Easy: well below you
- Suitable: about your level
- Dangerous: a few levels above
- Deadly: run
Rarity
| Rarity | Chance per gear drop | Stats | Sells for |
|---|---|---|---|
| Fine | 12% | +12% (at least +1) | ×1.8 |
| Rare | 3.5% | +25% (at least +2) | ×3.2 |
| Epic | 0.7% | +40% (at least +3) | ×6 |
| Legendary | boss uniques only | unique | — |
Multiplied by your rare find bonuses: Fortune mastery, the bestiary's third milestone, and ×3 from elites. A boss's first kill guarantees at least a Rare.
Elites and streaks
- 3.5% of monsters spawn as elites (never bosses): ×2.5 HP, ×1.35 attack, +3 defence, ×3 XP and two loot rolls.
- Kill streak: kills within 8 seconds of each other add +2% XP each, up to +20%.
Death
When you are defeated you lose 10% of the GP you carry (banked gold is safe) and 15% of your XP towards the next level. You never lose a level, and you wake at the nearest shrine or temple with full health.
Bestiary milestones
| Rank | Kills | Boss kills | Bonus against that creature |
|---|---|---|---|
| Novice | 50 | 1 | +3% damage |
| Hunter | 250 | 5 | +4% damage taken |
| Veteran | 750 | 15 | +15% rare chance |
| Expert | 2,000 | 40 | +8% xp |
| Slayer | 5,000 | 100 | +7% damage |
Trading
Each Trading level makes prices 0.2% better, up to 20% with Haggler mastery. You get 0.25 Trading XP per GP traded. Board tasks can be rerolled for 100 GP.