
The Emberwild Wiki
Know the wild.
Everything in the game, straight from its data: every item and where to get it, every creature and what it drops, every place, quest, skill and recipe, plus guides.
- Monsters
- 198
- Bosses
- 38
- Items
- 1801
- Legendaries
- 92
- Quests
- 113
- Regions
- 36

Items
1801 items, including every rarity

Monsters
198 creatures and their drops

Regions
45 places, with maps

Quests
228 quests and board tasks

Skills
17 skills and how to train them

People
80 people, shops and bankers
Every section
World
Places, creatures and the people in them
Items
Gear, loot and what to make of it
Quests
The story and everything with a reward
Character
Who you are and how you grow
Guides
All guides →- 1Getting startedYour first hour: the controls, Brookhollow, and your first hunt.
- 2The mapPress M for a painted map of the whole Emberwild, or the place you're standing in, in full.
- 3The WakingThe story of Emberwild: ten chapters and an epilogue, from a warm wind in Brookhollow to the Ember Heart under the Cinder Keep, and home again.
- 4Towns and peopleTownsfolk keep a daily routine now. Here's how to find anyone, and what the towns do after dark.
- 5Daily bountyOne monster to hunt each day, paid the moment you finish. Keep it up for a streak bonus.
- 6VocationsKnight, Paladin or Wizard: how each one plays, and their four abilities.
- 7Gear and weaponsEleven slots, two-handed weapons, javelins, orbs, sets and where the best gear comes from.
- 8CombatTargeting, kiting, abilities, statuses, elites and what happens when you fall.
- 9Planning a huntSee at a glance which monsters your quests need and where they live, with a worked example trip, and how fast monsters come back.
- 10Levelling guideWhere to hunt at every level, from the meadow to the dragon's crag.
- 11AgilityClimb walls, hop stones and run courses: shortcuts around the world and a skill that trains while you move.
- 12Slayer tasksTake a task, hunt it down, get paid in points, and learn to fight what nobody else can.
- 13Getting pets and mountsA little friend that follows you everywhere, and a horse to get you there faster.
- 14Vocation trialsAt level 30, your vocation's master in Highmoor has a trial for you. Pass it to unlock your fourth ability.
- 15Waystones and travelTouch the stone, pay the toll, step out somewhere else.
- 16Quests walkthroughEvery quest in a sensible order, and how board tasks work.
- 17GatheringFishing, mining and foraging: tools, where to go, and what to level on.
- 18FarmingPlant seeds in a garden plot, come back later and harvest. Crops keep growing while the game is closed.
- 19CraftingCooking, smithing and alchemy: where the stations are and what to make.
- 20EnchantingGive a weapon, a piece of armour or some jewellery a lasting bonus at an enchanting table.
- 21Runes and magicSpells in a stone: anyone can cast them, Wizards best of all.
- 22Treasure trailsRiddles, digging and a casket of loot at the end.
- 23Money makingHow to earn GP at every stage, and what to spend it on.
- 24The bankStore items and gold safely, and sort them into your own named tabs.
- 25BossesVarg the Bonelord, the Elder Treant, the Deep One, Ashwing, the Barrow King, Rimeclaw, the Tide Serpent, the Pitlord, the Emberwraith, the Hag Coven, the Elder Stag and the Kraken: how to beat them.
- 26The BarrowThree floors of the dead under Highmoor's standing stones, and a king at the bottom.
- 27Gullwrack IsleA volcanic jungle island across the sea from Saltmere, for levels 28 and up.
- 28The Sunken CityA drowned city under Gullwrack's Sunken Temple, for levels 36–46. Two floors, a queen on her throne, and a rare warden guarding her vault.
- 29Frostfang PassA winding mountain pass where the snow never stops, for levels 22–30.
- 30ThornwoodA cursed forest between Fernwood and Highmoor: thorn wolves, witches, twisted treants and the Hag Coven. For levels 24–36.
- 31DuneholtA walled caravan town on the dunes north of the Scorched Vale, with an oasis, a market and dangerous sands. For levels 18–26.
- 32The Ashen CitadelThe Emberwraith's fortress, east of the Cinder Keep, for levels 42–52. The last of the Waking's fire, and the Ashen Regent on his throne.
- 33CinderwatchEmberwatch's camp on the Ashen lands, east of the Cinder Keep: three hunting grounds for levels 42–50.
- 34The Shattered PeaksThe mountain top above Frostfang, where a fallen star feeds a storm with a heart.
- 35Mistveil IsleA fog-wrapped island off Port Varrow for levels 52 to 62: giant insects, an orchid grove and the Veiled Oracle.
- 36Port VarrowA big walled harbour on the south coast: wreckers on the reef, smugglers in the palms, and Captain Blackwake's caves. For levels 20–38.
- 37KingsreachThe royal city: castle walls, a keep, a cathedral and a market square, with brigands in the woods and the Lich-King below. For levels 35–54.
- 38The RiftwastesA broken land beyond the sky, opened by Skarnveil's fall, and the Unmade Spire at its edge.
- 39Heroic dungeonsBeat a dungeon once, then light its Heroic Sigil: tougher monsters, more XP and loot, and Heroic Marks to spend.
- 40The Proving PitTwelve waves, each harder than the last. Fall and you lose nothing.
- 41RiftsThree floors, laid out fresh every time. No two are the same.
- 42Gems and socketsSet a gem into your gear for a bonus that lasts as long as it stays in.
- 43Region diariesLists of things to do in each region. Finish one and it pays you, once, with a perk that lasts.
- 44WardrobeChange how your character looks, with hats, capes, colours, auras and weapon looks. Outfits never change your stats.
- 45Camera and photo modeThree ways to view the world, and a mode for taking pictures.
- 46Bestiary, achievements and masteryThe long game: kill milestones, achievements, titles, mastery points and the collection log.
- 47Your houseBuy a home in Brookhollow, with a hearth, an alchemy table, a bank chest and your trophies, and furnish it the way you like.
Bosses
Legendary items
162 achievements · 184 recipes · 27 kinds of gathering spot · 9 world events · start your journey in Brookhollow.