Treasure trails
Read a clue scroll, follow the riddles, dig up a casket.
How trails work
- Any monster can drop a clue scroll: easy below level 10 (0.8%), medium below 20 (0.6%), hard from 20 (0.5%). Elites drop them ×6 as often, bosses ×25.
- Right-click the scroll and choose Read. This starts a random trail of that tier, and you can only follow one trail at a time. Your current riddle is in the journal (J).
- Steps: dig (stand still within a tile of the spot for a moment), talk to someone, defeat some creatures, or be somewhere at night.
- The last step leaves a casket at your feet: coins, runes, potions, gems and trail-only gear. Hard trails also give a mastery point.
Easy trails
Easy Forge
80 GP–200 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “Ask the man whose anvil never sleeps.” | Talk to Garrick the Weaponsmith |
| 2 | “North, where slimes ooze between the trees, look down.” | Dig in Brookhollow near (16, 6) |
| 3 | “Report what you found to the eldest in town.” | Talk to Elder Maren |
Easy Glade
80 GP–200 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “In the glade where mushrooms walk, dig.” | Dig in Fernwood & the Mire near (62, 30) |
| 2 | “Find the forager of Mossgate.” | Talk to Wenna the Forager |
| 3 | “Two bees carry the next part of the riddle.” | Defeat 2 × Forest Bee |
Easy Lake
80 GP–200 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “Two crabs guard the lake's secret.” | Defeat 2 × Shore Crab |
| 2 | “Dig on the lake's western shore.” | Dig in Fernwood & the Mire near (36, 44) |
| 3 | “Ask the barkeep who dozes.” | Talk to Hal the Barkeep |
Easy Meadow
80 GP–200 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “A small voice in the square has a question for you.” | Talk to Pip |
| 2 | “Where rats grow fat in the long grass, stand still and dig.” | Dig in Brookhollow near (14, 26) |
| 3 | “Squash three of the meadow's eight-legged weavers.” | Defeat 3 × Field Spider |
Easy Shrine
80 GP–200 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “Ask the village elder what the old folk left by the road.” | Talk to Elder Maren |
| 2 | “The rats have been at the offerings. Three of them, at least.” | Defeat 3 × Rat |
| 3 | “Dig before the candles of the wayside shrine, near the meadow pond.” | Dig in Brookhollow near (8, 39) |
Medium trails
Medium Cove
250 GP–600 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “Ask the captain who ferries folk across the water.” | Talk to Captain Brine |
| 2 | “Two pirates by the wreck know where the gulls hide their treasure.” | Defeat 2 × Sea Pirate |
| 3 | “Dig inside the ring of rocks where the gulls nest, at the far end of Saltmere's beach.” | Dig in Saltmere near (74, 56) |
Medium Mines
250 GP–600 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “The foreman knows the deep ways.” | Talk to Foreman Dunn |
| 2 | “Where bats roost in the first gallery, dig.” | Dig in The Deep Mines near (24, 25) |
| 3 | “Two dead miners still guard their pay.” | Defeat 2 × Skeleton Miner |
| 4 | “Show the ridge's smith what you dug up.” | Talk to Hilda the Smith |
Medium Mire
250 GP–600 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “Walk the ridge when the ghosts walk.” | Be in Millbrook & the Ridge at night |
| 2 | “In the mire where imps cackle, dig.” | Dig in Fernwood & the Mire near (30, 76) |
| 3 | “An alchemist will know what this powder is.” | Talk to Sable the Alchemist |
| 4 | “Two toads swallowed the last clue.” | Defeat 2 × Bog Toad |
Medium Moor
250 GP–600 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “Ask the ranger who keeps the moor.” | Talk to Ranger Hale |
| 2 | “Two woolly beasts west of the ring have been chewing on the next clue.” | Defeat 2 × Woolly Alpaking |
| 3 | “Dig by the little cairn in the heather, north-east of Highmoor's ring.” | Dig in Highmoor near (47, 28) |
Medium Rogues
250 GP–600 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “The warden of the ridge wants a word.” | Talk to Warden Holt |
| 2 | “Where raptors hunt the slopes, dig.” | Dig in Rogue's Ridge near (38, 42) |
| 3 | “Three cutthroats carry pieces of the map.” | Defeat 3 × Bandit Cutthroat |
| 4 | “The banker of Millbrook keeps a ledger of old debts.” | Talk to Banker Ulric |
Medium Ruins
250 GP–600 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “The keeper of the shrine has been expecting you.” | Talk to Odo, Keeper of the Shrine |
| 2 | “Among the ruins where archers keep watch, dig.” | Dig in Millbrook & the Ridge near (19, 23) |
| 3 | “When the lanterns burn, walk among the ferns.” | Be in Fernwood & the Mire at night |
| 4 | “One eye sees the last clue. Close it.” | Defeat 1 × Cyclops |
Medium Vein
250 GP–600 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “Ask the prospector who keeps a camp in a dead mine.” | Talk to Prospector Hesk |
| 2 | “Two miners who never clocked off carry the next clue.” | Defeat 2 × Skeleton Miner |
| 3 | “Dig in front of the boards nobody goes past.” | Dig in The Deep Mines near (13, 42) |
Hard trails
Hard Ash
700 GP–1500 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “Ask the captain who watches the ash for Emberwatch.” | Talk to Watch-Captain Corvin |
| 2 | “A drake of the Citadel has swallowed the next clue.” | Defeat 1 × Citadel Drake |
| 3 | “Dig at the foot of the burned tower in the black glass.” | Dig in Cinderwatch near (65, 17) |
Hard Deep
700 GP–1500 GP · +1 mastery| # | Riddle | Answer |
|---|---|---|
| 1 | “Where the dead still swing their picks, dig.” | Dig in The Deep Mines near (48, 26) |
| 2 | “Two squids inked the next clue.” | Defeat 2 × Cave Squid |
| 3 | “Emberwatch's quartermaster collects odd papers.” | Talk to Banker Corin |
| 4 | “In the orc warcamp's heart, dig.” | Dig in Rogue's Ridge near (54, 22) |
| 5 | “Two shamans chant the final word.” | Defeat 2 × Orc Shaman |
Hard Keep
700 GP–1500 GP · +1 mastery| # | Riddle | Answer |
|---|---|---|
| 1 | “The keeper of the Ember Gate knows this hand.” | Talk to Sister Ashra |
| 2 | “In the courtyard where wraiths drift, dig.” | Dig in The Cinder Keep near (40, 48) |
| 3 | “Three golemlings swallowed glowing letters.” | Defeat 3 × Ember Golemling |
| 4 | “Below the drake crags, dig.” | Dig in The Scorched Vale near (76, 30) |
| 5 | “Only the finest weaponsmith can read the last line.” | Talk to Ignis the Master |
Hard Mist
800 GP–1700 GP| # | Riddle | Answer |
|---|---|---|
| 1 | “Ask the trader who keeps the landing's stores.” | Talk to Hollis the Trader |
| 2 | “A witch of the orchid grove keeps the next clue in her charms.” | Defeat 1 × Gloam Witch |
| 3 | “Dig beneath the broken arch where the temple steps begin.” | Dig in Mistveil Isle near (47, 22) |
Hard Vale
700 GP–1500 GP · +1 mastery| # | Riddle | Answer |
|---|---|---|
| 1 | “The scout of Emberwatch has seen something in the heat.” | Talk to Scout Vex |
| 2 | “Among the cactus flats, dig deep.” | Dig in The Scorched Vale near (50, 20) |
| 3 | “Two demons of the lava fields hold the key.” | Defeat 2 × Fire Demon |
| 4 | “Cross the ridge by moonlight.” | Be in Rogue's Ridge at night |
| 5 | “Bring it to the armourer of Emberwatch.” | Talk to Torva the Armourer |
Redbeards Hoard (from Redbeard's Map)
1,500 GP–2500 GP · +2 mastery| # | Riddle | Answer |
|---|---|---|
| 1 | “Redbeard's map: "Come by moonlight, as I did."” | Be in Rogue's Ridge at night |
| 2 | “"Under my tent, north-west of the fire."” | Dig in Rogue's Ridge near (14, 20) |
| 3 | “"The warden knows where I hid the rest. He just doesn't know he knows."” | Talk to Warden Holt |
| 4 | “"The last chest: where the raptors sleep, east along the slope."” | Dig in Rogue's Ridge near (56, 46) |