Runes
Charges of a spell that any vocation can cast, once its Magic level is high enough.
How runes work
- Right-click a rune in your bag and choose Cast, or press 3 for your strongest attack rune (at your target) or 4 for your best healing rune.
- Power is a roll between the rune's numbers, plus a bonus for your character level and your Magic level. Wizards train Magic, so their runes hit hardest. Knights and Paladins stay at Magic 10 and can use the starter runes.
- Runes reach 6 tiles, need a clear line of sight, can't be used to attack inside towns, and share a 2-second wait.
- Runes go half through armour, never do less than 1 damage, and get your usual damage bonuses. Each cast trains Magic.
- Buy blank runes and starter runes at Mirela's Arcana and battle runes from Ignis. Inscribe any rune at an alchemy table: 5 blank runes plus materials make 5 runes.
All runes
| Rune | Magic | Power | Effect | Shop | Inscribe | Dropped by |
|---|---|---|---|---|---|---|
| any | 6–12 | Hits the target | 60 GP for 5 | Alchemy 5 | Bog Toad, Meadow Wisp, Mudskipper | |
| any | 20–30 | Heals you | 90 GP for 5 | Alchemy 8 | Skeleton Warrior, Crypt Ghoul | |
| 10 | 12–22 | Hits the target | 130 GP for 5 | Alchemy 15 | Storm Sprite, Moor Monkroose, Raptor Matriarch… | |
| 20 | 10–18 | Hits the target and everything within 1 tile | 220 GP for 5 | Alchemy 22 | Orc Shaman | |
| 22 | 16–26 | Hits and slows by 40% | 240 GP for 5 | Alchemy 25 | Frost Wisp, Cave Squid, Reef Snapper… | |
| 25 | 60–90 | Heals you | 300 GP for 5 | Alchemy 35 | — | |
| 28 | 10–16 | Hits and burns for 7/s | 260 GP for 5 | Alchemy 28 | Old Mossbeard, Cinder Shade, Temple Witchdoctor… | |
| 30 | 14–24 | Hits the target and everything within 2 tiles | 320 GP for 5 | Alchemy 32 | Molten Golem, Tiki Brute, Moor Troll | |
| 35 | 8–14 | Hits and slows by 70% | — | Alchemy 40 | Void Walker | |
| 40 | 22–34 | Hits the target and everything within 2 tiles | 480 GP for 5 | Alchemy 42 | Stormwing, Storm Sprite | |
| 45 | 40–60 | Hits the target | 650 GP for 5 | Alchemy 50 | Temple Colossus, Void Walker, Grave Knight |