Runes

Charges of a spell that any vocation can cast, once its Magic level is high enough.

How runes work

  • Right-click a rune in your bag and choose Cast, or press 3 for your strongest attack rune (at your target) or 4 for your best healing rune.
  • Power is a roll between the rune's numbers, plus a bonus for your character level and your Magic level. Wizards train Magic, so their runes hit hardest. Knights and Paladins stay at Magic 10 and can use the starter runes.
  • Runes reach 6 tiles, need a clear line of sight, can't be used to attack inside towns, and share a 2-second wait.
  • Runes go half through armour, never do less than 1 damage, and get your usual damage bonuses. Each cast trains Magic.
  • Buy blank runes and starter runes at Mirela's Arcana and battle runes from Ignis. Inscribe any rune at an alchemy table: 5 blank runes plus materials make 5 runes.

All runes

RuneMagicPowerEffectShopInscribeDropped by
Light Missile Runeany6–12Hits the target60 GP for 5Alchemy 5Bog Toad, Meadow Wisp, Mudskipper
Intense Healing Runeany20–30Heals you90 GP for 5Alchemy 8Skeleton Warrior, Crypt Ghoul
Heavy Missile Rune1012–22Hits the target130 GP for 5Alchemy 15Storm Sprite, Moor Monkroose, Raptor Matriarch…
Fire Bomb Rune2010–18Hits the target and everything within 1 tile220 GP for 5Alchemy 22Orc Shaman
Icicle Rune2216–26Hits and slows by 40%240 GP for 5Alchemy 25Frost Wisp, Cave Squid, Reef Snapper…
Ultimate Healing Rune2560–90Heals you300 GP for 5Alchemy 35—
Soulfire Rune2810–16Hits and burns for 7/s260 GP for 5Alchemy 28Old Mossbeard, Cinder Shade, Temple Witchdoctor…
Stone Shower Rune3014–24Hits the target and everything within 2 tiles320 GP for 5Alchemy 32Molten Golem, Tiki Brute, Moor Troll
Paralyse Rune358–14Hits and slows by 70%—Alchemy 40Void Walker
Thunderstorm Rune4022–34Hits the target and everything within 2 tiles480 GP for 5Alchemy 42Stormwing, Storm Sprite
Sudden Death Rune4540–60Hits the target650 GP for 5Alchemy 50Temple Colossus, Void Walker, Grave Knight