The Waking

The story of Emberwild in 11 chapters. Your journal (J) keeps the story so far.

Chapter 1: A Warm Wind

Find out why the meadow stays warm at night.

  1. Talk to Guard Bram
  2. Visit The Hollow Cave
  • 150 GP
  • 600 XP
The story so far (spoilers)

The ground round Brookhollow stays warm at night, and a glow was seen in the Hollow Cave.

Chapter 2: The Bonelord's Ember

End Varg the Bonelord, who has woken after a hundred years.

  1. Kill Varg the BonelordLv 18
The story so far (spoilers)

Varg the Bonelord woke with a burning shard in his ribs: an Ember Shard.

Chapter 3: The Shrine Keeper

Hear what Odo knows of the world's ember.

  1. Kill 5× Ruin ArcherLv 10
  2. Kill 5× Bone MageLv 13
  • 900 GP
  • 5,000 XP
  • +1 mastery point
The story so far (spoilers)

Odo says the world's ember cracked long ago. Its shards kept old powers asleep, and now the shards, and the powers, are waking.

Chapter 4: What the Deep Keeps

Find the shard beneath the Deep Mines.

  1. Kill Deep OneLv 22
The story so far (spoilers)

The Deep One guarded a second shard beneath the Deep Mines.

Chapter 5: The Keeper of the Ember Gate

Earn Sister Ashra's trust at the Cinder Keep.

  1. Kill 6× Ash WraithLv 27
  • 2,600 GP
  • 14,000 XP
  • +1 mastery point
The story so far (spoilers)

Sister Ashra keeps the sealed gate to the Ember Heart, beneath the Cinder Keep. Five shards open it.

Chapter 6: The King Beneath the Stones

Take the shard from the Barrow King.

  1. Kill The Barrow KingLv 30
The story so far (spoilers)

The Barrow King held a third shard on his throne of bones.

Chapter 7: Twenty Winters

Take the shard from Rimeclaw.

  1. Kill RimeclawLv 30
The story so far (spoilers)

Rimeclaw slept on a fourth shard, and the snow on Frostfang Pass never stopped.

Chapter 8: The Tide's Master

Take the shard from the Tide Serpent.

  1. Kill The Tide SerpentLv 36
The story so far (spoilers)

The Tide Serpent ruled Gullwrack's tides with the fifth shard.

Chapter 9: The Ember Gate

Bring the five shards to Ashra.

  1. Bring Ember Shard of Bone
  2. Bring Ember Shard of the Deep
  3. Bring Ember Shard of the Barrow
  4. Bring Ember Shard of Frost
  5. Bring Ember Shard of the Tide
  • 4,000 GP
  • 20,000 XP
  • +1 mastery point
The story so far (spoilers)

The five shards opened the Ember Gate, and something below woke.

Chapter 10: The Emberwraith

Go down to the Ember Heart and end what feeds on it.

  1. Visit The Ember Heart
  2. Kill The EmberwraithLv 36
The story so far (spoilers)

The Emberwraith fell, the Heart burns again, and the old things are going back to sleep.

Chapter 11: Afterglow

Go home, and tie up the story's last threads.

  1. Talk to Odo, Keeper of the Shrine
  2. Talk to Sister Ashra
  3. Kill 8× Cinder ShadeLv 32
The story so far (spoilers)

You went home to Brookhollow. The meadow is cold again, the last shades are out, and Odo is writing it all down.