The Waking
The story of Emberwild in 11 chapters. Your journal (J) keeps the story so far.
Chapter 1: A Warm Wind
Find out why the meadow stays warm at night.
- Talk to
Guard Bram - Visit The Hollow Cave
150 GP- 600 XP
The story so far (spoilers)
The ground round Brookhollow stays warm at night, and a glow was seen in the Hollow Cave.
Chapter 2: The Bonelord's Ember
End Varg the Bonelord, who has woken after a hundred years.
1,200 GP- 6,000 XP
Ember Shard of Bone
The story so far (spoilers)
Varg the Bonelord woke with a burning shard in his ribs: an Ember Shard.
Chapter 3: The Shrine Keeper
Hear what Odo knows of the world's ember.
- Kill 5×
Ruin ArcherLv 10 - Kill 5×
Bone MageLv 13
900 GP- 5,000 XP
- +1 mastery point
The story so far (spoilers)
Odo says the world's ember cracked long ago. Its shards kept old powers asleep, and now the shards, and the powers, are waking.
Chapter 4: What the Deep Keeps
Find the shard beneath the Deep Mines.
- Kill
Deep OneLv 22
2,000 GP- 11,000 XP
Ember Shard of the Deep
The story so far (spoilers)
The Deep One guarded a second shard beneath the Deep Mines.
Chapter 5: The Keeper of the Ember Gate
Earn Sister Ashra's trust at the Cinder Keep.
- Kill 6×
Ash WraithLv 27
2,600 GP- 14,000 XP
- +1 mastery point
The story so far (spoilers)
Sister Ashra keeps the sealed gate to the Ember Heart, beneath the Cinder Keep. Five shards open it.
Chapter 6: The King Beneath the Stones
Take the shard from the Barrow King.
- Kill
The Barrow KingLv 30
6,000 GP- 30,000 XP
Ember Shard of the Barrow
The story so far (spoilers)
The Barrow King held a third shard on his throne of bones.
Chapter 7: Twenty Winters
Take the shard from Rimeclaw.
- Kill
RimeclawLv 30
6,000 GP- 30,000 XP
Ember Shard of Frost
The story so far (spoilers)
Rimeclaw slept on a fourth shard, and the snow on Frostfang Pass never stopped.
Chapter 8: The Tide's Master
Take the shard from the Tide Serpent.
8,000 GP- 40,000 XP
Ember Shard of the Tide
The story so far (spoilers)
The Tide Serpent ruled Gullwrack's tides with the fifth shard.
Chapter 9: The Ember Gate
Bring the five shards to Ashra.
- Bring
Ember Shard of Bone - Bring
Ember Shard of the Deep - Bring
Ember Shard of the Barrow - Bring
Ember Shard of Frost - Bring
Ember Shard of the Tide
4,000 GP- 20,000 XP
- +1 mastery point
The story so far (spoilers)
The five shards opened the Ember Gate, and something below woke.
Chapter 10: The Emberwraith
Go down to the Ember Heart and end what feeds on it.
- Visit The Ember Heart
- Kill
The EmberwraithLv 36
20,000 GP- 100,000 XP
- +3 mastery points
Heart of Embers
The story so far (spoilers)
The Emberwraith fell, the Heart burns again, and the old things are going back to sleep.
Chapter 11: Afterglow
Go home, and tie up the story's last threads.
- Talk to
Odo, Keeper of the Shrine - Talk to
Sister Ashra - Kill 8×
Cinder ShadeLv 32
15,000 GP- 60,000 XP
- +2 mastery points
Hearthfire Ring
The story so far (spoilers)
You went home to Brookhollow. The meadow is cold again, the last shades are out, and Odo is writing it all down.