Rifts

Three floors, laid out fresh every time. No two are the same.

How rifts work

  • Use a Rift Stone and pick a tier: Gullwrack IsleHighmoor
  • Each floor's monsters come out at once, some of them elites. Defeat most of them and the stairs down unseal.
  • The last floor's guardian is always an elite. Beat it and its chest bursts open: GP, a boosted loot roll, and sometimes gear with a gem already set.
  • The way out is next to where you arrive on each floor. Falling costs the usual penalty and ends the run.

Shallow Rift

Levels 10–183 floorsClear 70% to open the stairs12% elites

A crack in the world, not too deep. Skeletons, ghouls, bandits and worse.

Guardian: Varg the BonelordLv 18 (elite)
Chest: 500–1100 GP, 30% chance of socketed gear with one of SapphireEmeraldPearlObsidian Shard

Deep Rift

Levels 18–263 floorsClear 70% to open the stairs15% elites

Deeper, hotter and full of things that should have stayed buried.

Guardian: Deep OneLv 22 (elite)
Chest: 1200–2400 GP, 35% chance of socketed gear with one of SapphireEmeraldPearlRubyObsidian ShardVoid Shard

Abyssal Rift

Levels 26–343 floorsClear 70% to open the stairs18% elites

The bottom of the world, where kings and serpents go to rest. They won't.

Guardian: The Barrow KingLv 30 (elite)
Chest: 2500–4500 GP, 45% chance of socketed gear with one of RubyDiamondPearlVoid PearlVoid ShardEmerald