Rifts
Three floors, laid out fresh every time. No two are the same.
How rifts work
- Use a Rift Stone and pick a tier: Gullwrack IsleHighmoor
- Each floor's monsters come out at once, some of them elites. Defeat most of them and the stairs down unseal.
- The last floor's guardian is always an elite. Beat it and its chest bursts open: GP, a boosted loot roll, and sometimes gear with a gem already set.
- The way out is next to where you arrive on each floor. Falling costs the usual penalty and ends the run.
Shallow Rift
Levels 10–183 floorsClear 70% to open the stairs12% elites
A crack in the world, not too deep. Skeletons, ghouls, bandits and worse.
Guardian:
Varg the BonelordLv 18 (elite)
Deep Rift
Levels 18–263 floorsClear 70% to open the stairs15% elites
Deeper, hotter and full of things that should have stayed buried.
Guardian:
Deep OneLv 22 (elite)
Chest: 1200–2400 GP, 35% chance of socketed gear with one of
Sapphire
Emerald
Pearl
Ruby
Obsidian Shard
Void Shard
Abyssal Rift
Levels 26–343 floorsClear 70% to open the stairs18% elites
The bottom of the world, where kings and serpents go to rest. They won't.
Guardian:
The Barrow KingLv 30 (elite)
Chest: 2500–4500 GP, 45% chance of socketed gear with one of
Ruby
Diamond
Pearl
Void Pearl
Void Shard
Emerald