Quests

113 quests, in rough level order. Repeatable board tasks are on the tasks page.

Board tasks →

Meet the people of Brookhollow.

Wenna needs bog myrtle for antidotes.

The Dozing Boar needs fish.

Grow your first crop.

Mushroomlings are eating Wenna's stores.

Hilda needs iron ore.

Thin out the meadow rats.

Mirela studies slime.

Learn to fletch: chop logs and make arrow shafts.

Tobias wants rat tails and spider silk.

  • 110 GP
  • 150 XP

Find out why the meadow stays warm at night.

  • 150 GP
  • 600 XP

The forest goblins are stealing Garrick's iron.

Cole wants crab claws.

  • 450 GP
  • 1,800 XP

Wolves keep Wynn from his feather-hunting.

Scout the Hollow Cave.

  • 400 GP
  • 1,500 XP

Clear the tide pools of jellies.

Wenna needs viper fangs for antidotes.

Warden Holt wants the bandit camp broken.

Bring Marla fresh fish.

  • 500 GP
  • 1,500 XP
  • 3,000 Fishing XP

Lay the ruins' dead to rest.

  • 900 GP
  • 4,000 XP

Sable needs cyclops eyes.

Silence the bandit archers.

Clear the pirates off the wreck.

End Varg the Bonelord, who has woken after a hundred years.

Hear what Odo knows of the world's ember.

  • 900 GP
  • 5,000 XP
  • +1 mastery point

Find and defeat Old Mossbeard.

Thin the raptors on the slopes.

Rosa's secret ingredient.

End Varg the Bonelord.

  • 1,500 GP
  • 5,000 XP
  • +1 mastery point

Find out what happened to the prospectors who went down to the ore galleries.

  • 1,600 GP
  • 6,500 XP

Clear the ghouls from the mine crypt.

  • 950 GP
  • 4,200 XP

Calm the Elder Treant.

  • 2,000 GP
  • 7,000 XP
  • +1 mastery point

Break the orc warband.

Thin the bulls and goblins round Highmoor.

Clear the cactus flats.

  • 1,500 GP
  • 9,000 XP

Free the Elder Stag from the Thornwood curse.

Learn what lies past the sealed shaft.

  • 2,400 GP
  • 9,500 XP
  • +1 mastery point

Clear the scorpions from the caravan road.

Lay the Drowned Admiral to rest.

  • 3,500 GP
  • 14,000 XP
  • +2 mastery points

Clear the Deep Mines.

  • 3,000 GP
  • 12,000 XP
  • +1 mastery point

Find the shard beneath the Deep Mines.

Torva's special alloy.

Hunt the squids in the flooded hall.

  • 1,600 GP
  • 7,200 XP

Drive back the trolls.

  • 2,200 GP
  • 9,500 XP

Reach the Barrow's second floor.

  • 2,600 GP
  • 12,000 XP

Hunt down the jackals' alpha.

Beat the Gladiator in the Proving Pit.

Bring down Gorrak.

  • 4,000 GP
  • 15,000 XP
  • +2 mastery points

Stop the wreckers on Wreckers' Reach.

Lay the tomb's dead back to rest.

Drive the frost wolves back from the lodge.

Slay Ashwing the Dragon.

  • 10,000 GP
  • 40,000 XP
  • +2 mastery points

Put out the frost wisps.

  • 3,600 GP
  • 19,000 XP

Earn Sister Ashra's trust at the Cinder Keep.

  • 2,600 GP
  • 14,000 XP
  • +1 mastery point

Cull the thorn wolves and their alpha.

Clear the golemlings from the courtyard.

Smelt cinder ingots for Hilda.

  • 3,000 GP
  • 8,000 XP
  • 9,000 Smithing XP

Break the giants' hold on the upper pass.

Gather hex charms from the witches of the hollow.

End the Barrow King.

Break the smuggling ring in Brinewood.

Lay the ash wraiths to rest.

  • 3,200 GP
  • 16,000 XP

Clear all twelve waves.

Wake the frost wyrm, and end it.

Take the shard from the Barrow King.

Take the shard from Rimeclaw.

Clear the beach round Wrecker's Camp.

Take back the forge halls.

Drive off the beast that sinks Saltmere's boats.

Drive back the tiki brutes.

  • 5,200 GP
  • 30,000 XP

Break the Hag Coven: Morwen, Grizel and Ysolde.

Prove your aim to the master of your trial.

Prove your mind to the master of your trial.

Prove your steel to the master of your trial.

Drive the void walkers from the sanctum.

Thin the creatures of the volcano rim.

Bring the five shards to Ashra.

  • 4,000 GP
  • 20,000 XP
  • +1 mastery point

Take the shard from the Tide Serpent.

A harder foe, a harder test.

A harder foe, a harder test.

A harder foe, a harder test.

Break the temple's guard.

  • 8,000 GP
  • 50,000 XP

Go home, and tie up the story's last threads.

Go down to the Ember Heart and end what feeds on it.

Defeat Captain Blackwake in the Smugglers' Caves.

End the Tide Serpent.

Face your own shade in the Hall of Trials and earn Rain of Arrows.

  • 8,000 GP
  • 50,000 XP
  • +2 mastery points

Face your own shade in the Hall of Trials and earn Starfall.

  • 8,000 GP
  • 50,000 XP
  • +2 mastery points

Face your own shade in the Hall of Trials and earn Unbreakable.

  • 8,000 GP
  • 50,000 XP
  • +2 mastery points

Clear a way through the Sunken City.

Clear the brigands from the King's Woods.

Silence the sirens of the Sunken City.

End Nerissa's reign under the sea.

Put the dead of the Burial Halls back to rest.

Clear the Ashfall Shelf.

  • 30,000 GP
  • 150,000 XP
  • +1 mastery point

Break the Ashen Guard on the Citadel's walls.

Put down the Citadel's hounds and take their hearts.

  • 18,000 GP
  • 130,000 XP

Find out whose account of the Ashen lands is true.

  • 36,000 GP
  • 200,000 XP
  • +1 mastery point

Break the brutes and drakes of the Blackglass Fields.

  • 45,000 GP
  • 260,000 XP
  • +1 mastery point

Unseat the Ashen Regent.

Defeat Morvane, the Lich-King, in his tomb.

Break the shard golems in the Shardfields.

Make the shore safe for the landing.

  • 14,000 GP
  • 120,000 XP
  • +1 mastery point

Clear the Thunder Shelf of drakes and storm elementals.

Find out what is hunting in the grove.

  • 20,000 GP
  • 180,000 XP
  • +1 mastery point

Reach Starfall Crater and break its guardians.

Clear the way to the Sanctum.

  • 26,000 GP
  • 240,000 XP
  • +1 mastery point

Defeat Skarnveil, the Storm Wyrm, in his eyrie above the crater.

Enter the Sanctum and silence Oraveth.

  • 60,000 GP
  • 450,000 XP
  • +2 mastery points

Clear the Shard Shore.

  • 40,000 GP
  • 300,000 XP
  • +1 mastery point

Break the hollow knights and their hounds.

  • 50,000 GP
  • 400,000 XP
  • +1 mastery point

Cross the Stormglass Wastes.

  • 60,000 GP
  • 500,000 XP
  • +1 mastery point

Climb the Unmade Spire and end Vaelith.

  • 150,000 GP
  • 1,200,000 XP
  • +2 mastery points