Enchanting

Bind magic into weapons, armour and jewellery at an enchanting table.

How it works

  • Use an enchanting table with the gear in your bag (take it off first). Choose the piece, then the enchantment.
  • Each enchantment needs an Enchanting level and costs materials and runes. It adds its bonus and a name, such as “Iron Sword of Keenness”.
  • Gear holds one enchantment at a time. A new one replaces the old one. Gems in its sockets stay where they are.
  • Enchanted gear sells for a little more, and keeps its enchantment in the bank and when traded.

Tables: Mirela's ArcanaHighmoorKingsreach

Weapons

EnchantmentEnchantingBonusCostsXP
Keen “of Keenness”1+3 accuracyGreenleaf ×3Light Missile Rune ×520
Swift “of Swiftness”12+5% attack speedBat Wing ×4Light Missile Rune ×1045
Vampiric “of the Vampire”25+3% of damage dealt heals youEctoplasm ×5Bone Dust ×4Heavy Missile Rune ×1090
Storm “of Storms”38+8% chance to arc to a second foeStorm Essence ×3Wisp Essence ×3Soulfire Rune ×10150
Twinned “of Twinning”52+6% chance to strike twiceVoid Shard ×3Hex Charm ×4Soulfire Rune ×15240

Armour (head, body, legs, boots, gloves, cape, off hand)

EnchantmentEnchantingBonusCostsXP
Warding “of Warding”1+2% less damage takenGreenleaf ×3Spider Silk ×220
Vigour “of Vigour”15+4% max HPTroll Hide ×2Moonpetal ×355
Thorned “of Thorns”30+8% of damage taken hurts the attackerBriar Thorn ×6Thorn Gel ×3110
Bulwark “of the Bulwark”45+3 defence, +3% less damage takenGolem Core ×2Obsidian Shard ×3Soulfire Rune ×10200

Jewellery (amulets and rings)

EnchantmentEnchantingBonusCostsXP
Harvest “of the Harvest”10+6% gathering speedForest Mushroom ×4Feathers ×2040
Fortune “of Fortune”20+4% rare find chanceFour-leaf CloverPearl ×280
Scholar “of the Scholar”35+3% XPWraith Essence ×3Void Pearl140