The Proving Pit

Twelve waves, each harder than the last. Tokens for every wave you clear.

How it works

  • Go through the barracks door by Highmoor's south road. Pitmaster Gorm explains the rules in the yard outside.
  • The first wave comes out 5 seconds after you walk in, and each wave after that 6 seconds after the last one falls. Monsters come out of the gates round the edge and chase you anywhere.
  • Defeat costs nothing: no GP, no XP. You wake at the Pit's gate and the run starts again from wave 1.
  • Kills give XP but no loot. Every cleared wave pays Pit Token instead: 55 for a full run.
  • Walk out through the gate between waves to keep what you've won. You start again from wave 1 next time.
  • Clearing every wave the first time also gives the Pitlord's Torc.

The waves

Spending Pit Tokens

Quartermaster Rusk runs The Pit Quartermaster next to the door. It takes tokens only.