The Proving Pit
Twelve waves, each harder than the last. Tokens for every wave you clear.
How it works
- Go through the barracks door by Highmoor's south road. Pitmaster Gorm explains the rules in the yard outside.
- The first wave comes out 5 seconds after you walk in, and each wave after that 6 seconds after the last one falls. Monsters come out of the gates round the edge and chase you anywhere.
- Defeat costs nothing: no GP, no XP. You wake at the Pit's gate and the run starts again from wave 1.
- Kills give XP but no loot. Every cleared wave pays
Pit Token instead: 55 for a full run. - Walk out through the gate between waves to keep what you've won. You start again from wave 1 next time.
- Clearing every wave the first time also gives the
Pitlord's Torc.
The waves
Spending Pit Tokens
Quartermaster Rusk runs The Pit Quartermaster next to the door. It takes tokens only.
| Item | Price |
|---|---|
| 1 token | |
| 3 tokens | |
| 3 tokens | |
| 3 tokens | |
| 6 tokens | |
| 2 tokens | |
| 25 tokens | |
| 35 tokens |