Quests walkthrough
Every quest in a sensible order, and how board tasks work.
Quests are offered by people with a ! next to a quest in their talk window. Accept, do the objectives, then go back and hand in.
Your journal (key J) tracks every objective. Under each step you haven't finished, it says where to go: Found in names the places the monster lives (with (night), (day) or (rain) where it only comes out then), steps that ask you to bring an item name the monsters that drop it, and gathering steps name the places you can gather it. The place you're in comes first. Every card has a Show on map button: the world map opens at the place your next step is, or at the person to hand it in to. Once a quest is done its card turns green and says who to hand it in to, with a Find button if they're nearby (or the town they live in). A finished board task names a taskmaster near you, or the towns where taskmasters live.
Monsters you still need wear a gold !, and the world map (M) badges the places they live, so you can plan a trip that does several quests at once: see Planning a hunt. Items you were asked to bring are taken at hand-in.
The ten story chapters, The Waking, are not in the table below. They have their own guide and page.
Suggested order
| Level | Quest | Giver | Where |
|---|---|---|---|
| 1 | A Warm Welcome | Elder Maren | Brookhollow |
| 1 | Rat Problem | Elder Maren | Brookhollow |
| 1 | Tails for Tobias | Tobias | Brookhollow |
| 1 | Slime Science | Mirela | Brookhollow (Arcana) |
| 1 | Fresh Catch | Hal | Brookhollow (Dozing Boar) |
| 1 | Mushroom Menace | Wenna | Mossgate, Fernwood |
| 4 | Goblin Steel | Garrick | Brookhollow (Forge) |
| 6 | Wolves at the Fletchery | Wynn | Brookhollow (Fletchery) |
| 6 | Crab Shells | Ranger Cole | Mossgate |
| 8 | Into the Dark | Guard Bram | Brookhollow |
| 10 | Restless Ruins | Odo | Millbrook |
| 11 | Eyes on the Slopes | Sable | Millbrook (Apothecary) |
| 13 | Yeti Stew | Rosa | Millbrook (Barrel Inn) |
| 14 | The Bonelord | Elder Maren | needs Into the Dark |
| 14 | The Missing Shift | Prospector Hesk | Ironvein camp, Deep Mines |
| 15 | The Elder Treant | Ranger Cole | needs Crab Shells |
| 15+ Mining | Ore for the Forge | Hilda | Millbrook (Smithy) |
| 16 | Cactus Patrol | Scout Vex | Emberwatch |
| 17 | Behind the Boards | Prospector Hesk | needs The Missing Shift |
| 18 | The Flooded Hall | Foreman Dunn | Millbrook ridge top |
| 19 | Demon Horns | Torva | Emberwatch (Hall) |
| 24 | Ashwing | Scout Vex | needs Cactus Patrol |
| 28+ Foraging | Bog Remedy | Wenna | Mossgate |
| 42 | Ash on the Wind | Watch-Captain Corvin | Cinderwatch (after chapter 10) |
| 44 | Old Records | Watch-Captain Corvin | needs Ash on the Wind |
| 46 | Glass and Fire | Watch-Captain Corvin | needs Old Records |
The four boss quests also give mastery points.
Board tasks
Guard Bram (Brookhollow), Odo (Millbrook), Ranger Cole (Mossgate) and Scout Vex (Emberwatch) run task boards.
- A board offers three tasks for your level: cull a creature, gather something, or make something.
- You can hold one task at a time; reroll the offers for 100 GP.
- Every tenth task pays double.
See every task on the tasks page.