Vocation trials

At level 30, your vocation's master in Highmoor has a trial for you. Pass it to unlock your fourth ability.

Each vocation has its own trial of three quests, and only that vocation can take it. See the Vocation trials page for every step and reward.

Vocation Ask Trial Unlocks (key G)
Knight Knight-Captain Aldric Trial of Steel Unbreakable
Paladin Ranger Vael Trial of Aim Rain of Arrows
Wizard Archmage Oriel Trial of Mind Starfall

All three masters are in Highmoor.

The three parts

  1. The Proving (level 30): a hunt somewhere tough: the Barrow, Frostfang Pass or Thornwood.
  2. The Hardening (level 32): a harder hunt, in the Cinder Keep or on Gullwrack Isle.
  3. The Shade (level 34): go through the door north of Highmoor into the Hall of Trials and defeat your vocation's shade, a level 32 copy of a master of your craft.

Each part pays well in GP and XP. The first two also give two Supreme Health Potions, and finishing the trial earns an achievement.

Tips for the shade

  • Bring potions and runes. The shade fights like your own vocation.
  • The hall is quiet: the shade is the only thing in it, and only you can see it.