Vocations
Knight, Paladin or Wizard: how each one plays, and their four abilities.
Your vocation decides your weapons, your combat skill and your abilities. Look at the vocation pages for full stats and weapon lists.
Knight

A melee fighter with the most HP. Knights use swords, axes and clubs, plus a shield in the off-hand, or a two-handed claymore or halberd (reach 2), and train Melee. They are the only vocation that can wear plate.
- Q — Shield Bash (level 2): a heavy hit that stuns.
- R — Whirlwind (level 10): hits everything next to you. Great when surrounded.
- F — Battle Cry (level 20): +25% damage for 12 seconds. Use it at the start of a boss fight.
- G — Unbreakable (level 30): unlocked by the Knight's trial.
Tip: Knights are the strongest against bosses in a straight fight. Pull several monsters and Whirlwind them for big kill streaks.
Paladin

A ranged fighter using bows (arrows) and crossbows (bolts), or thrown javelins (4 tiles, no ammunition). Every bow or crossbow shot uses one piece of ammunition, so keep a stack in your bag or bank. Paladins train Distance, and only they can wear ranger gear (its four-piece bonus adds a tile of range).
- Q — Volley (level 2): uses 3 arrows to hit your target and up to two monsters near it.
- R — Poison Arrow (level 10): poisons the target for 8 seconds, stronger as you level.
- F — Piercing Shot (level 20): a huge single shot.
- G — Rain of Arrows (level 30): unlocked by the Paladin's trial.
Tip: Paladins kite. Click the ground to step back; you keep your target and keep shooting while you walk. Poison, step back, repeat.
Wizard

A spellcaster with wands and staves. Basic attacks cost a little mana, so carry mana potions (key 2). Mana also comes back on its own, faster as you level: 1 point a second at level 1, 2 a second by level 26, and 2.5 a second (the most) from about level 38. Wizards train Magic, can hold a spellbook or an orb in the off-hand, and only they can wear mystic robes.
- Q — Fireball (level 2): a strong hit with a splash.
- R — Frost Nova (level 10): damages and slows everything within 2 tiles of you.
- F — Meteor (level 20): heavy damage to the target and everything around it.
- G — Starfall (level 30): unlocked by the Wizard's trial.
Tip: Frost Nova, then step back and keep casting. Slowed monsters attack less often.
Which should I pick?
| Knight | Paladin | Wizard | |
|---|---|---|---|
| Toughness | High | Medium | Low |
| Running costs | None | Ammunition | Mana potions |
| Best at | Bosses, crowds | Safe kiting | Groups, burst |
| Exclusive armour | Plate set | Ranger set | Mystic set |