Waystones and travel

Touch the stone, pay the toll, step out somewhere else.

A waystone is a tall glowing stone that stands in most towns. Click one to open the travel list, then pick where to go.

How it works

  • Visit first. A waystone only takes you to places you have already walked to. Places you haven't found yet are greyed out in the list.
  • It costs GP: 20 GP plus 3 GP for each level of the place you're going to. The table below lists every price.
  • Not in a fight. If anything is chasing you, the stone refuses. Walk away or win first.
  • You arrive standing just in front of that town's waystone.
  • Diaries make it cheaper. Each region's easy diary takes 25% off trips to that region.

Where the waystones are

Each region page marks its waystone on the map, in the stations layer.

Place Tile Price to travel there
Brookhollow 17, 64 23 GP
Millbrook & the Ridge 16, 45 47 GP
Fernwood & the Mire 90, 52 29 GP
The Scorched Vale 8, 46 65 GP
Rogue's Ridge 3, 32 50 GP
The Cinder Keep 44, 69 92 GP
Saltmere 24, 33 32 GP
Highmoor 36, 46 59 GP
Frostfang Pass 5, 31 86 GP
Gullwrack Isle 13, 54 104 GP
Port Varrow 37, 55 80 GP
Kingsreach 57, 54 125 GP

Other ways around

  • The ferry from Saltmere's jetty sails to Gullwrack Isle for 150 GP, and the one from Port Varrow's west pier to Mistveil Isle for the same. Coming back is free.
  • Press M for the map. The World tab shows every place and the trails between them. Click a place to see the way there.
  • Being defeated sends you back to the nearest temple. It doesn't count as free travel: see combat for the death penalty.